AFNetworking is the de-facto standard for implementing a robust and scalable network infrastructure in your iOS or OS X application. I personally have used it for the implementation of many professional projects that I have been involved in. And lately I have stumbled across an delightful Framework, PromiseKit, a Promises implementation for iOS. I have then… Continue reading
I hate good-byes but this one is long overdue. Yes, I have decided to let iGreekNews and iMe die, and withdraw it from the App Store. It has been a long and exciting journey, however, one must know when to say good-bye and take down one of the most successful applications released some years ago.
Not too long ago I finished a project on Big Data for the University. One part of this huge project was the implementation of a dynamics map that would be responsive to mouse hover and mouse click. When the mouse would hover over a country, the whole country borders would be highlighted in the map,… Continue reading
Doing a project on Big Data. It’s the first time that I realise that data visualisation is not a gimmick but actually helps one to process data with naked eye just with a glimpse. This screenshot is taken using MATLAB. X axis shows the index of a venue that I have loaded into an array. The… Continue reading
Every dream has a monster, visible or not. I’m talking about “daydreaming”, imagining one’s self in another situation, in a happy place, position, circumstance… Every such dream starts with having lots of imagination, and sometimes, false and stupid hopes. But it’s a dream, right? Everyone has the right to dream from time to time. At… Continue reading
I have taken some time to update my GitHub repository, who has been lonely as of date. While developing code for my projects at the university, I came to realise that much of this code could prove useful to others. CSPopViewService First thing I did was to update the pop service for iOS library. The library… Continue reading
Lately, I have been testing my skills with Ogre3D, a 3D rendering engine written in C++, and Bullet physics, which is used in many commercial games to give realistic movement and feel to movable objects in the world. I was amazed to see that there is actually not a comprehensive tutorial on how to use… Continue reading
I am proud to announce the release of a project I have largely took part in, Qrator for iOS!