Release date: 2015. The best sports mobile application in Greece
I recently have undertaken a project on iOS that requires integration with the Vuforia SDK. It’s an augmented reality proprietary framework, built for iOS and Android and has been very popular due to its innovative recognition library. One of
It’s been a while. I am very sure many people experienced connectivity issues to my server. I believe these issues have been resolved. While searching in my old archives, I stumbled across an essay that I had written
AFNetworking is the de-facto standard for implementing a robust and scalable network infrastructure in your iOS or OS X application. I personally have used it for the implementation of many professional projects that I have been involved in. And lately
A complete solution that allows the user to play videos on top of YouTruck Magazine's pictures using the camera.
I hate good-byes but this one is long overdue. Yes, I have decided to let iGreekNews and iMe die, and withdraw it from the App Store. It has been a long and exciting journey, however, one must know when to
Not too long ago I finished a project on Big Data for the University. One part of this huge project was the implementation of a dynamics map that would be responsive to mouse hover and mouse click. When the mouse
Cultural Analysis based on Foursquare Checkins, and Visualization of the results.
Doing a project on Big Data. It’s the first time that I realize that data visualization is not a gimmick but actually helps one to process data with naked eye just with a glimpse. This screenshot is taken using
Every dream has a monster, visible or not. I’m talking about “daydreaming”, imagining one’s self in another situation, in a happy place, position, circumstance… Every such dream starts with having lots of imagination,
I have taken some time to update my GitHub repository, who has been lonely as of date. While developing code for my projects at the university, I came to realise that much of this code could prove useful to others.
Lately, I have been testing my skills with Ogre3D, a 3D rendering engine written in C++, and Bullet physics, which is used in many commercial games to give realistic movement and feel to movable objects in the world. I was